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Documentation / @finchart/core / index / M4Decimation

Class: M4Decimation<T> ​

Defined in: packages/core/src/data/decimation.ts:251

Picks four per pixel column: first, last, min, max.

The default strategy. A strategy that keeps only one point per bucket (grid, LttbDecimation) always loses one when a bucket has both an up-spike and a down-spike. M4 picks four, so it never loses that — the original paper proves that these four per column produce a line that's pixel-identical to the original (Jugel et al., VLDB 2014).

So it makes a quarter as many buckets as threshold. In a chart of width w, for one column to be one bucket, threshold has to be 4w — that's why pointsPerPixel defaults to 4.

Buckets split by screen place, not index. A column is a place on screen, not a place in the array. Splitting by index on data clustered to one side crushes the sparse side into a single bucket. Screen place is usually x, but in a bar-index coordinate space, screenXScan recovers it.

Type Parameters ​

T ​

T extends BaseDataPoint = BaseDataPoint

Implements ​

Constructors ​

Constructor ​

new M4Decimation<T>(coordinates?): M4Decimation<T>

Defined in: packages/core/src/data/decimation.ts:259

Defaults to the same {x, y} accessor as its siblings — without it, an untyped consumer's new M4Decimation() would blow up on the first decimate with a raw TypeError leaking an internal name.

Parameters ​

coordinates? ​

CoordinateAccessor<T> = ...

Returns ​

M4Decimation<T>

Methods ​

decimate() ​

decimate(data, range, threshold, screenXScan?, gapFree?): T[]

Defined in: packages/core/src/data/decimation.ts:263

Decimates only the [range.start, range.end) window, not all of data.

Why the window is a range, not an array: if the caller copied the visible range with slice, that's a big new array every frame on large data, most of it thrown away unused. Why the range is required, not optional: if it were optional, a strategy that doesn't know the range could decimate the whole array and the type system wouldn't catch it.

screenXScan is a factory that opens a pass for screen-place lookups (see Viewport.screenXScan). A strategy that buckets by x (M4Decimation, LttbDecimation) has to bucket in that same space when the screen space differs. Each sweep opens one pass — the cursor belongs to that pass, so strategies and frames can't interfere with each other. If absent, x is the screen place (continuous coordinate space, the default).

gapFree is a fact the caller already knows — if true, this data is guaranteed gap-free, so the window scan that would otherwise find gap boundaries is skipped. Gap presence is a property of the array, not the window, so the viewport cache can't save this for you — only the side that owns the changes can maintain it incrementally.

Not merged with gapless — that's a static fact about the accessor, this is runtime state of the array.

False covers "don't know," not just "has gaps" — the safe default is false. Passing true incorrectly swallows gaps, and the line runs straight across a spot that should have no value.

Parameters ​

data ​

T[]

range ​

IndexRange

threshold ​

number

screenXScan? ​

() => (x) => number

gapFree? ​

boolean

Returns ​

T[]

Implementation of ​

DecimationStrategy.decimate